1/31/2024 0 Comments Who drew turok steam punk coverThe nuke: more like a nitpick, but this gun takes too long to fire to be useful, and the weapon itself was too ambitious to feel as intendend with the graphics of its time (Im guessing the idea was aiming for an effect like the nuclear blast from that terminator 2 scene) the talon: remember the knife in t1? well the talon is the opposite as it is both slow and weak. too many gimmick weapons: sunfire pod, pfm launcher, charge dart+tranq gun Wouldnt be such a problem if you could carry more ammo with yourself. Ammo farming: drag down the pace alot of the time on these places where items keep respawning. Low ammo: on most weapons, you carry half the amount of ammo you used to in T1, which brings to the next problem. Why use the firestorm cannon on a tough enemy when one well placed pistol bullet to the head does an instant kill? I feel there should be a middle ground to this, or an option to have global body damage like the first game. I also feel that the limb damage takes aways some of the usefulness of weapons. This also screws tek arrows all over, making enemies somehow able to outrun the arrow's explosion without a scratch. Nothing more dissapointing than using the scorpion launcher on a jobber dinosoid and seeing it survive because the rocket touched the legs, or a cerebral bore hitting the arms. doesnt help that enemies flail their arms as if they are having seizures. The most extreme limb damage: 1 shot to the head or 15 on arms/legs. Her jersey is inspired by the Summit Series Canadian hockey jerseys when Canada played the U.S.S.R for hockey world supremacy.In generall, I feel like T2 is kind of a mess in many areas. She is a hockey stick-wielding skate-wearing Spider. Character designer Kris Anka and I came up with the idea of Spider-Woman Canada. We needed a new spider created wholly-owned for our film. It’s a personal favorite because it’s a shout-out to many of the creators of the film, and the great country a lot of us come from. She became this joke, and she starts popping up everywhere as a background character. So we have this overwhelming amount of Canadians on the film. “There’s one easter egg that made me proud as a Canadian, and we work with Sony Pictures Imageworks, which is based out of LA but also Vancouver. Those actual poster color combinations all show up on Spider-Punk but within his world.” We looked at the Sex Pistols, the Buzzcocks and My Chemical Romance. We were cutting them up using razor blades, scissors and taping them back together so that they looked like a setlist, a zine or a punk poster. I had a chance to go to London and take tons of photos. We went back to the raw materials that were being used. The big thing for us was capturing the essence and eccentricities of the ‘70s punk scene in London. “Spider-Punk doesn’t have an introduction, he interrupts the film, and kind of kicks the door in. It’s quite minimalist because they’re presenting this clean, strong, unified, front-facing ideology. We went with bright blue skies and a super clean white city that leans into this brutalist and authoritarian style of design. It’s a highly controlled environment that Miguel wants to inhabit, so his world reflects that.Ī lot of sci-fi is dark, moody and mysterious. So, we looked at Oscar Niemeyer, but he’s an architect who designed the city of Brasilia. We also wanted to bring a lot of that Latin American influence into it as well. They used protractors and geometry sets, these are mathematically planned out environments that Miguel truly embodies. They’re all industrial designers, term concept artists, so we looked at their tools. We also looked at some of my favorite painters like, and some of my favorite painters John Berkey and John Harris, these illustrators that got their start before concept art was a thing. We looked at Syd Mead and Ralph McQuarrie. So by combining, the look and ambitions of the original creators, we went back and looked at the artists of the time. Miguel, also represents the old guard compared to Miles. It’s dated by today’s standards, but we wanted to celebrate the origins of where the character came from. In looking at the source material, the character of Spider-Man 2099, was created by Rick Leonardi and Peter David, and they embodied this futuristic world. And he needs to control the whole universe. He’s got this underlying structure that is infallible, from his point of view. He is this character of exacting precision. We began by asking ‘Who is Miguel O’ Hara?’ (voiced by Oscar Isaac, a Spider-Man who lives in the futuristic Nueva York in the year 2099). We’re going to create this thing from scratch. In animation, we have this awesome opportunity because we don’t have to take the look of the world around us for granted, it can be anything we want.
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